

There are a number of other annoying gameplay issues as well, but I believe that I’ve made my point. The game also includes item-crafting, which I made a valiant effort to try, but gave up on after running out of inventory space to carry the wide array of “things that just might make something someday” and after having a significant percentage of my crafting attempts fail, destroying my hard-to-find ingredients. Add together required grinding, enemies that reappear relatively quickly, seem to wear binoculars, and can shoot wherever they want, and you’ve got a recipe for gaming hell. I was also frequently frustrated by the “vision cone” of my enemies, who could sometimes see me from very far away, and by the fact that enemies with ranged attacks can fire them at a wide variety of angles. Enemies reappear a short time after being killed, which helps you accomplish all of the grinding you have to do, but can be incredibly frustrating in certain areas, especially if you haven’t done as much grinding as the game wants you to do. This game falls squarely into the Action RPG genre – enemies appear on screen, and there’s nothing remotely turn-based in the combat. The gameplay in Zenonia 2 is nearly identical to the original, although I found the addition of two ranged classes, the Shooter and the Magician, to be an extremely welcome change. Actually, Monica was referred to on some occasions as a man, and on others as a woman – yet another confusing and frustrating issue. And though this might not bother some players, given Zenonia 2’s fantasy setting, the frequent use of LOL and OMG in dialogue bothered me quite a bit, especially when they were said by an old man who goes by the improbable name of Monica. For example, one speech included two sentences in a row that used “you’re” in place of “your.” The second sentence also included a correct use of “you’re,” which made things even more frustrating. The game features a host of typos, misspellings, awkward line breaks, and grammatical errors from start to finish. In fact, I was disappointed in quite a bit of what I’d score under “story.” The overall story and characters are cliché, and the writing is not good enough to save it. In fact, the dialogue that I saw was nearly identical except for the characters’ names, which was disappointing, especially given the fact that the developers specifically promise “individual epic storylines” in the game’s description on iTunes. The people destined to collect those gems are four recently captured prisoners, all of whom find themselves in the dungeons for unrelated reasons.Įach of the four playable characters (the aforementioned prisoners) has their own backstory, but although I played the game to the ending as the Shooter and partway through as both the Magician and the Warrior (I did not try the Paladin), that backstory didn’t seem to pay off in any significant way later on. As Zenonia 2 begins, someone is working to release the demon king Ladon, who Regret sealed away at the end of the first game and according to a priest’s vision, the only way to defeat him completely is through collecting four gems, which will also restore the world’s memories and apparently grant wishes. As a side effect of his victory, though, everyone else in the world now shares that affliction (hence the sequel’s subtitle). In the original, you played as Regret, a character who had lost his memories. A bit less than a year later, a sequel has been released, and I got the chance to review it and see if Zenonia 2 lives up to the standards set by its predecessor. We didn’t think it was entirely flawless, but we still thought it was worthy of the GotY title.

In last year’s Game of the Year awards, we named the first Zenonia our iPhone OS Game of the Year, praising its production values and its fast, fun gameplay. Following up a great game is always a difficult prospect, just like following up a great movie.
